By Adam Chapman
This booklet offers the 1st in-depth exploration of games as history. Chapman places forth 5 easy different types of study for figuring out old games: simulation and epistemology, time, house, narrative, and affordance. via those equipment of study he explores what those video games uniquely supply as a brand new type of historical past and the way they produce representations of the previous. through taking an inter-disciplinary and available procedure the booklet offers a particular and company first beginning upon which to construct additional exam of the opportunity of games as a ancient form.
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Extra info for Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies)
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies) by Adam Chapman