Download e-book for kindle: Connected Play: Tweens in a Virtual World (The John D. and by Yasmin B. Kafai,Deborah A. Fields,Mizuko Ito

By Yasmin B. Kafai,Deborah A. Fields,Mizuko Ito

ISBN-10: 0262019930

ISBN-13: 9780262019934

Millions of youngsters stopover at digital worlds on a daily basis. In such digital play areas as Habbo resort, Toontown, and Whyville, childrens chat with buddies from university, meet new humans, build avatars, and earn and spend digital foreign money. In Connected Play, Yasmin Kafai and Deborah Fields examine what occurs while childrens play in digital worlds, how this concerns for his or her offline lives, and what this implies for the layout of academic possibilities in electronic worlds. Play is essentially very important for children' improvement, yet, Kafai and Fields argue, to appreciate play in digital worlds, we have to attach matters of improvement and tradition with these of electronic media and studying. Kafai and Fields do that via an in depth examine of children' play in Whyville, an incredible, casual digital international with academic content material for tween gamers. Combining ethnographic debts with research of logfile info, they current wealthy pics and overviews of the way little ones learn how to play in a electronic area, constructing yes technological talents; how young ones discover ways to play good -- responsibly, respectfully, and appropriately; and the way children learn how to play creatively, developing content material that turns into part of the digital global itself.

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Connected Play: Tweens in a Virtual World (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Yasmin B. Kafai,Deborah A. Fields,Mizuko Ito


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